﻿using UnityEngine;
using System.Collections;

public class DoorFX : MonoBehaviour
{
	public SpriteRenderer lockSprite;

	private void Awake()
	{
	}

	public void SetLocked(bool _locked)
	{
		lockSprite.enabled = _locked;
		lockSprite.transform.rotation = Quaternion.identity;
	}
}
